

Now a new branch of research is more focused on performing open-ended tasks in complex worlds and interacting with humans, not just for the purpose of beating them. Initially, AI was used on games like checkers and chess to test at winning strategy games. In a January paper, a University of Cambridge researcher who built an AI agent to control Pokémon characters argued it could “inspire all sorts of applications that require team management under conditions of extreme uncertainty, including managing a team of doctors, robots or employees in an ever-changing environment, like a pandemic-stricken region or a war zone.”Īnd while that might sound like a kid making a case for playing three more hours of Pokémon Violet, the study of games has been used to advance AI research - and train computers to solve complex problems - since the mid-20th century.

Visit an artificial intelligence laboratory at universities and companies like Sony, Google, Meta, Microsoft and ChatGPT-maker OpenAI and it's not unusual to find AI agents like Sophy racing cars, slinging angry birds at pigs, fighting epic interstellar battles or helping human gamers build new Minecraft worlds - all part of the job description for computer systems trying to learn how to get smarter in games.īut in some instances, they are also trying to learn how to get smarter in the real world. Once you get past a certain level, it doesn't really entice you anymore.”īut now, he said, “this AI is going to put up a fight.” “Gran Turismo had a built-in AI existing from the beginning of the game, but it has a very narrow band of performance and it isn't very good," said Michael Spranger, chief operating officer of Sony AI.


Gran Turismo players have been competing against computer-generated racecars since the franchise launched in the 1990s, but the new AI driver that was unleashed last week on Gran Turismo 7 is smarter and faster because it's been trained using the latest AI methods.
